Created in 3ds Max 2010 and 2012. Texture maps created using Photoshop CS3. Rendered using mental Ray with Final Gather and global illumination enabled, and precomputed final gather and photon maps. Post processing in Photoshop. Polygons: 476,828
Created in 3ds Max 2010 and 2012. Texture maps created using Photoshop CS3. Rendered using mental Ray with Final Gather and global illumination enabled, and precomputed final gather and photon maps. Post processing in Photoshop. Polygons: 476,828